Stellaris protectorate vs vassal. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. Stellaris protectorate vs vassal

 
 The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menuStellaris protectorate vs vassal  Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just

Having industrial tribute is good for that as well. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. Gain enough tech to turn them into a protectorate. You can declare war of independence then use the console to switch to overload and accept the independence. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. ago. If it’s a tick, you. In my WC run I made Ming who controlled half of Asia. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. txt. 4. You do this by growing your influence in these vassal kingdoms. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. 5 per stationed army). unless they say no, because they can do that. In addition, they have a huge +80% research speed to any technology their Overlord has. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). ago. ago. Protectorate is way much better, than vassals. They will automatically become a vassal when they have reached 40% of your tech level. Determined Exterminators cannot do any form of Diplomacy with other lifeforms, other than other Machine Empires. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. willldebeast • 4 yr. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. The UNE integrated the artificial intelligence empire and I want to know how this is possible. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. You can only create the protectorate for nations that a far behind on tech. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. But I cant push the agreement any more favorable than it already is. There’s no natural way to swap without releasing them at one point. #1. More of a child then an extented body part. Well. Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. your master with the goal to release you. Pacificism has some trade offs but I really like the paradise dome building. #3. A vassal is directly controlled by an empire, whereas a subject pays tribute. ) Protectorates are great, you get +1 influence for each one. Take away the war and you're just. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. I have 2 other vassals/protectorate but that doesn’t matter. They give you +0,25 influence if you accept and then gets -80% to research cost. Protectorate: Can be sponsored in various ways as part of the contract for influence. Vassal two researches a way to contain the plasma. Legacy Wikis. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. and yet rebellion is inevitable once the chain begins. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. You can just stack that up. It makes changes to what they provide to their overlord. Pacificism has some trade offs but I really like the paradise dome building. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. 11. Maybe I experienced a bug in pre-Clarke, then. A tributary gives you a portion of income. 0. I do not think you can without releasing them and the forcing the new subject option on. 5. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. With extra care and tech sharing, but without loosing contract they made. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. It. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. It's a detailed breakdown of which factors speak for and against accepting the demand. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. So as a Space Ming you want/need tributaries. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. #3. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. This is more a parent/child relationship. You didn't accept my offer of protectorate. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). The federation system in Stellaris has much more potential for more. They give you +0,25 influence if you accept and then gets -80% to research cost. 1. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. CrUsHeR May 18, 2022 @ 1:34pm. Make sure they're hemmed in. 0 unless otherwise noted. VolusVagabond • 3 yr. I have been thinking about this for a while and I think vassalisation is overpowered. Protectorate is a special status for vassalized technologically disadvantaged states. Top500k • 5 yr. bane_howlingmoon Mar 18, 2018 @ 5:42am. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Which is stupid, but that's for another discussion. Vassal two researches a way to contain the plasma. That said if you declared the war you should have had the option to choose between vassal and tributary. You don't need them to survive, but it's a less "threatening" way to expand your empire. #4. Meaning oyu have to declare your goal within X number of days. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. 5. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. . (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. After a period of time you can then go back to your vassals and have the integrate into your empire. Yes, one vassal may be able to build a powerful enough laser, but. Once he becomes your vassal, all the other guys also become your vassals (or most certainly protectorates as their tech is pathetic). - Nerf protectorate type vassals to only give +0. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. Get +30 or more pop assembly on your capital from all the Splinter Hives. I have started the game as a vassal of another country. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Protectorate. 3. SupremeLuBu • Intelligent Research Link • 2 yr. However, I am still pulling further and. We slowly, methodically, build up our infrastructure. You might make someone a protectorate for economic as well as tech reasons. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. It wen't horribly wrong. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. They need to reach 50% of your tech level to become vassals. Then you can declare a war that makes them become your vassals when you win it. efficiency. Tributary state is a protectorate of the main state. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. After that go in, capture claimed systems and release them as a vassal. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. I think, at. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Umh protectorate can become your vassel and those you can annex. sedmeister. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. I tried taking off the claims manually, but it still doesn’t work. Triflest • 1 yr. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. #2. #2. Also roleplaying. Trying to vassalize in the mid-late game. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. 4. Presets have a list of default terms and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. . Everything else barring resources (-45 research for overlord) ive granted them. Please note these costs are over and above a base cost of 20 influence points. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Once that has happened you should then be able to choose a specialisation. x and is still not updated with 3. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). AND you can integrate protectorates into your empire. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. tempest. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. Embrace the faction. Wait. . 0 unless otherwise noted. But it clearly needs tweaking. 6. Every. I checked my new vassal and there's nothing specifying said influence input. 3. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. YobaiYamete • Nihilistic Acquisition • 1 yr. unless the AI decides to release you for whatever reason or someone else wins a war vs. Establishing a Branch Office costs a base of 1000 energy credits and 50 influence. Played as one with 3 planets (wanted to play tall). Sectors are microstates within your empire that you appoint a governor to oversee. The "vassal acceptance" when negotiating contracts is absurd at the. The only thing I think that could cause it is that I have a 30% Basic tax. To answer myself: No, it isn't. Alloy foundries are a good way to stopping being a vassal. So I'm playing an egalitarian materialist trade empire. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. The use of vassal states continued. 5. They do lose the difficuilty bonus, yes. which likely won't happen unless you declare war on. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. 3. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. Protectorates do not assimilate with the protector due to independence treaty. Plus, the United Jurinn Empire would be bisecting my territory in the middle. I have no idea on that. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Stellaris. Playing on 2. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. Vassals are even worse on higher difficulties, since no matter. Slightly increased the weight of technologies to protectorate modifier, from 0. The likelihood of them accepting my independence is currently . Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). So I turned a sector into a scholarium while in a federation. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. As suggested above, if it is a war goal, and they are forced at the end of a. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. No option to negotiate for a specialized subject. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Yea. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. No no it was the other way round. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. Protectorates are the only way to artificially boost influence, at . Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. A vassal cannot colonize new planets. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. To do this method, whoever you’re trying to make your Vassal must be at peace. PrinceDragonBreath • 7 yr. PanglosstheTutor • 7 yr. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. I can select this and "Proceed" to change them to a Protectorate. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. 0. Once they have 50% of your researched techs they become a vassal. Correction: Only voluntary protectorates give you influence. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. And I thought: "Robots don't make good merchants. Stellaris. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. Once you've filled out your specialist roles, this is where most of your vassals end up. Four empires ceased to exist after my crusade. However the POPS in the liberated empire won't change ethics that fast (obviously). It. 0 unless otherwise noted. Vassal ai is completely useless. My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. Don't allow someone to 'protect' your empire. 5 per stationed army). Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. Make tons of specialized vassals to stack up their bonuses. ago. So it looks like vassals in Stellaris are more like protectorates in EU4. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. Irbynx. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. ago. Go to Stellaris r/Stellaris. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. Depending on how strong you are relatively to either of them. Showing 1 - 2 of 2 comments. " If you're REALLY strong, you may even see fallen empires as "inferior". ago. EDIT: This is about 1. by Yaddah_1. Stellaris Wiki Active Wikis. isn't entirely true either: you have to be superior in fleet, tech and economy at once. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. ago. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. ago. Fluffy-Tanuki • 21 days ago. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Temporarily you can keep them as buffers between you and some powerful neighbor. Plus, if you've gotten said protectorate by doing something like. You will have to release, claim and conquer. 25 Badges. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. 0 to 1. 1. Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. When you start it, you will be shown the amount of influence required to integrate. XBOX • 3 yr. They also generate +1 influence per month for their overlord. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. I'm currently in the mid-game of Stellaris and building up a pretty big empire. If you win the war, you'll get the empire as your subject. 2][e91f] Game Version 3. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. The most you can do is integrate them then release them. Stellaris. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. It was fun seeing Sorann attack his ex-federation member. Don't tax them into poverty, causing shortage situations. Yup, made sure of that too. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. mcsproot Apr 14, 2017 @ 1:41pm. (This will be the case if you have 5* their. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. Yeah. Or if you give your vassal expansion. You get 1 influence point for each protectorate you have established. Liberation only frees the planets. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. 3. 6. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Mods are super easy to make. Correction: Only voluntary protectorates. I don't understand why vassals drain influence. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). No. My vassals keep having rebellions Al the time. ago. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. ago. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. Is there a command to vassilize a nation? Because I can't seem to find it. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. Все. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. FuguofAnotherWorld • 7 yr. Squeezing the most out of your vassals. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. 5 to 0. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. A Vassal State is a semi-sovereign State. 5. Vassals can potentially act as a buffer between you and other empires. So I have been warring and I have quite a few vassals now. If you use this CB, the former subject will join your side in the war. . In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. The federation system in Stellaris has much more potential for more interesting things in the context of subservient relations, vassals of various types etc… After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Vassals won’t claim new systems unless you have the Feudal Society Civic. ”. ago. In the default galaxy map mode, subjects have the same color as their overlord. Subjugation CB is only there if you are superior in all three categories, so. . An overlord can spam the demands with no timer to exhaust all influence from their vassals. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Each protectorate gives you 0. (Friendly) You need to be way more powerful than them. You get secret fealty CB on their overlord. Content is available under Attribution-ShareAlike 3. I don't understand why vassals drain influence. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. However, vassals do drain your influence and cost even more to integrate. Check out this mod and modify your Stellaris experience. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. Also there is an ascension perk called "shared destiny" that lowers the cost to integrate vassals into your empire by 50%. Go to Stellaris r/Stellaris. Two of the most popular subject empire types are tributary and vassal. Vassals won’t claim new systems unless you have the Feudal Society Civic. Protectorate no research cost discount NOR research agreement [v3. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. Protectorate can not be integrated into your empire. I typically vassalize Fallen Empire core worlds and. Content is available under Attribution-ShareAlike 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now, that just isn't right. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Yeah that makes sense, thanks a lot. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Vassal Contracts are a massive new feature of the Stellaris 3. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Normally only primitives that were recently enlightened will be a protectorate, and even then only until they start to catch up with you. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. 25 influence per month. (Vassals can not expand territory, iirc) [deleted] • 2 yr. The system is just bad. The new Vassal mechanics will introduce a slew of new systems that have clearly not b.